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Viking settlement solved fast forge empire
Viking settlement solved fast forge empire






viking settlement solved fast forge empire viking settlement solved fast forge empire

It aims to create a game with a complex economy typical of turn based games,but refurbished to require less micromanagement. The specific goal of this iteration is to create a game that allows players to engage in diplomacy, collaboration and peaceful competition as well as open warfare. This iteration of the project aims to create a 4X RTS game using the Warcraft 3 engine and map editor, inspired by tabletop wargames and turn based strategy games like Sid Meyer’s Civilization and Illwinter’s Dominions, as well as real time strategy games such as Trevor Chan’s Seven Kingdoms and The Creative Assembly’s Total War series, yet also drawing inspiration from the role playing game by Tale Worlds, Mount & Blade. The game should accommodate both competitive playstyles as well as a chance of engaging in roleplay. A quick description would be spore civilization stage taken seriously. : the empire management game Goal:This is an old project of mine that i keep reviving, it's goal is the creation of an RTS game where the player controls a faction whose characteristics he customized to suit his preferences in aesthetics and playstyle. Right now i have a lv 5 and a lv 2 runestone. I am about 5 days away from completing my 13th settlement ! So far ive gotten the max time bonus every time with 0 diamonds spent ! - if anything its been getting easier and easier ! Off-setting this is the +1.5% chance of x4 goods with every new settlement and the experience one gains to do it more efficiently and faster than the time before With every new settlement you get less and less time to complete it and it costs more and more goods to complete the research








Viking settlement solved fast forge empire